A hook event fired by the system when an action is to be used. This hook fires before any updates are applied to the actor/item, like ammo or spell slots and includes all of the action's rolled attacks.
The ActionUse instance containing all data relevant to the action use.
Explicitly return false to prevent the action from being used.
false
Called by Hooks.call
Generated using TypeDoc
A hook event fired by the system when an action is to be used. This hook fires before any updates are applied to the actor/item, like ammo or spell slots and includes all of the action's rolled attacks.