Does this count as real adamantine?
Nonlethal
Is this to be applied directly to wounds with Wounds & Vigor optional rule?
Arbitrary manual bonus
Type of the custom bonus.
Critical multiplier.
All damage types that exist
Damage instances
Is this healing instead of damage?
Does the damage have enhancement bonus or otherwise count as magic?
Damage materials
General reduction applied to all
All resistances that exist.
Targets
Base damage/healing value
Static
ADAMANTINE_Static
Experimental
ADAMANTINE_Adamantine penetration of hardness
It however only ignores hardness up to 20, but if it's higher, hardness applies in full.
Static
Experimental
ALLOW_Allow bonus value
Static
DEFAULT_Static
PARTSStatic
resolveApply hardness modification
Target
Hardness
Apply damage reduction
Alters instance.total
and reduction.available
as necessary.
Target
Damage instance
Reduction
Is this DR or ER?
Get per-target options to pass to ActorPF#applyDamage()
Target
Does the reduction match the damage?
Target
Damage instance
Reduction info
Is this DR or ER?
Is hardness needing to be modified by any reason?
Target
Hardness value
Static
_onStatic
wait
Apply Damage Prompt
Handles damage application UX when adjustment is desired.
Calls ActorPF#applyDamage when finally committing changes.
Called primarily from ActorPF.applyDamage