Pathfinder 1e for Foundry VTT
    Preparing search index...

    Interface ApplyDamageTarget

    interface ApplyDamageTarget {
        activeDR: boolean;
        activeER: boolean;
        actor: ActorPF;
        di: string[];
        dr: object[];
        dv: string[];
        eres: Object[];
        hardness: number;
        haveDER: boolean;
        haveDIV: boolean;
        instances: DamageInstance[];
        isToken: boolean;
        name: string;
        ratio: number;
        reduction: number;
        reductionChoices: number;
        reductions: { hardness: number };
        selected: boolean;
        uuid: string;
        value: number;
    }
    Index

    Properties

    activeDR: boolean
    activeER: boolean
    actor: ActorPF
    di: string[]
    dr: object[]
    dv: string[]
    eres: Object[]
    hardness: number
    haveDER: boolean
    haveDIV: boolean
    instances: DamageInstance[]
    isToken: boolean
    name: string
    ratio: number
    reduction: number
    reductionChoices: number
    reductions: { hardness: number }
    selected: boolean
    uuid: string
    value: number