weaponTypes: {
    exotic: {
        _label: "Exotic";
        "1h": "One-handed";
        "2h": "Two-handed";
        light: "Light";
        ranged: "Ranged";
    };
    firearm: { _label: "Firearm"; ranged: "Ranged" };
    heavy: { _label: "Heavy"; ranged: "Ranged" };
    martial: {
        _label: "Martial";
        "1h": "One-handed";
        "2h": "Two-handed";
        light: "Light";
        ranged: "Ranged";
    };
    misc: { _label: "Miscellaneous"; other: "Other"; splash: "Splash" };
    siege: {
        _label: "Siege";
        assault: "Assault";
        direct: "Direct-fire";
        indirect: "Indirect-fire";
    };
    simple: {
        _label: "Simple";
        "1h": "One-handed";
        "2h": "Two-handed";
        light: "Light";
        ranged: "Ranged";
    };
} = ...