Variable weaponTypesConst
weaponTypes: {
exotic: {
_label: "PF1.Subtypes.Item.weapon.exotic.Single";
1h: "PF1.WeaponSubtypeOneHanded";
2h: "PF1.WeaponSubtypeTwoHanded";
light: "PF1.WeaponSubtypeLight";
ranged: "PF1.WeaponSubtypeRanged";
};
firearm: {
_label: "PF1.Subtypes.Item.weapon.firearm.Single";
ranged: "PF1.WeaponSubtypeRanged";
};
heavy: {
_label: "PF1.Subtypes.Item.weapon.heavy.Single";
ranged: "PF1.WeaponSubtypeRanged";
};
martial: {
_label: "PF1.Subtypes.Item.weapon.martial.Single";
1h: "PF1.WeaponSubtypeOneHanded";
2h: "PF1.WeaponSubtypeTwoHanded";
light: "PF1.WeaponSubtypeLight";
ranged: "PF1.WeaponSubtypeRanged";
};
misc: {
_label: "PF1.Subtypes.Item.weapon.misc.Single";
other: "PF1.Other";
splash: "PF1.WeaponTypeSplash";
};
siege: {
_label: "PF1.Subtypes.Item.weapon.siege.Single";
assault: "PF1.WeaponSubtypeAssault";
direct: "PF1.WeaponSubtypeDirect";
indirect: "PF1.WeaponSubtypeIndirect";
};
simple: {
_label: "PF1.Subtypes.Item.weapon.simple.Single";
1h: "PF1.WeaponSubtypeOneHanded";
2h: "PF1.WeaponSubtypeTwoHanded";
light: "PF1.WeaponSubtypeLight";
ranged: "PF1.WeaponSubtypeRanged";
};
} = ...