Variable weaponPropertiesConst
weaponProperties: {
ato: "PF1.WeaponProperty.Automatic";
blc: "PF1.WeaponProperty.Blocking";
brc: "PF1.WeaponProperty.Brace";
dbl: "PF1.WeaponProperty.Double";
dea: "PF1.WeaponProperty.Deadly";
dis: "PF1.WeaponProperty.Disarm";
dst: "PF1.WeaponProperty.Distracting";
fin: "PF1.WeaponProperty.Finesse";
frg: "PF1.WeaponProperty.Fragile";
grp: "PF1.WeaponProperty.Grapple";
imp: "PF1.WeaponProperty.Improvised";
mnk: "PF1.WeaponProperty.Monk";
nnl: "PF1.WeaponProperty.NonLethal";
prf: "PF1.WeaponProperty.Performance";
rch: "PF1.WeaponProperty.Reach";
sct: "PF1.WeaponProperty.Scatter";
slf: "PF1.WeaponProperty.SlowFiring";
sma: "PF1.WeaponProperty.SemiAutomatic";
snd: "PF1.WeaponProperty.Sunder";
spc: "PF1.WeaponProperty.Special";
thr: "PF1.WeaponProperty.Thrown";
trp: "PF1.WeaponProperty.Trip";
} = ...
Define the set of weapon property flags which can exist on a weapon