Variable weaponPropertiesConst
weaponProperties: {
ato: "Automatic";
blc: "Blocking";
brc: "Brace";
dbl: "Double";
dea: "Deadly";
dis: "Disarm";
dst: "Distracting";
fin: "Finesse";
frg: "Fragile";
grp: "Grapple";
imp: "Improvised";
mnk: "Monk";
nnl: "Non-lethal";
prf: "Performance";
rch: "Reach";
sct: "Scatter";
slf: "Slow-firing";
sma: "Semi-automatic";
snd: "Sunder";
spc: "Special";
thr: "Thrown";
trp: "Trip";
} = ...
Define the set of weapon property flags which can exist on a weapon