Variable weaponGroupsConst
weaponGroups: {
axes: "PF1.WeaponGroup.axes";
bladesHeavy: "PF1.WeaponGroup.bladesHeavy";
bladesLight: "PF1.WeaponGroup.bladesLight";
bows: "PF1.WeaponGroup.bows";
close: "PF1.WeaponGroup.close";
crossbows: "PF1.WeaponGroup.crossbows";
double: "PF1.WeaponGroup.double";
firearms: "PF1.WeaponGroup.firearms";
flails: "PF1.WeaponGroup.flails";
hammers: "PF1.WeaponGroup.hammers";
monk: "PF1.WeaponGroup.monk";
natural: "PF1.WeaponGroup.natural";
polearms: "PF1.WeaponGroup.polearms";
siegeEngines: "PF1.WeaponGroup.siegeEngines";
spears: "PF1.WeaponGroup.spears";
thrown: "PF1.WeaponGroup.thrown";
tribal: "PF1.WeaponGroup.tribal";
} = ...
Weapon groups that a weapon can belong to