weaponGroups: {
    axes: "PF1.WeaponGroup.axes";
    bladesHeavy: "PF1.WeaponGroup.bladesHeavy";
    bladesLight: "PF1.WeaponGroup.bladesLight";
    bows: "PF1.WeaponGroup.bows";
    close: "PF1.WeaponGroup.close";
    crossbows: "PF1.WeaponGroup.crossbows";
    double: "PF1.WeaponGroup.double";
    firearms: "PF1.WeaponGroup.firearms";
    flails: "PF1.WeaponGroup.flails";
    hammers: "PF1.WeaponGroup.hammers";
    monk: "PF1.WeaponGroup.monk";
    natural: "PF1.WeaponGroup.natural";
    polearms: "PF1.WeaponGroup.polearms";
    siegeEngines: "PF1.WeaponGroup.siegeEngines";
    spears: "PF1.WeaponGroup.spears";
    thrown: "PF1.WeaponGroup.thrown";
    tribal: "PF1.WeaponGroup.tribal";
} = ...

Weapon groups that a weapon can belong to