weaponGroups: {
    axes: "Axes";
    bladesHeavy: "Blades, Heavy";
    bladesLight: "Blades, Light";
    bows: "Bows";
    close: "Close";
    crossbows: "Crossbows";
    double: "Double";
    firearms: "Firearms";
    flails: "Flails";
    hammers: "Hammers";
    monk: "Monk";
    natural: "Natural";
    polearms: "Polearms";
    siegeEngines: "Siege Engines";
    spears: "Spears";
    thrown: "Thrown";
    tribal: "Tribal";
} = ...

Weapon groups that a weapon can belong to