spellComponents: {
    divineFocus: "PF1.SpellComponents.Type.divineFocus.Abbr";
    emotion: "PF1.SpellComponents.Type.emotion.Abbr";
    focus: "PF1.SpellComponents.Type.focus.Abbr";
    material: "PF1.SpellComponents.Type.material.Abbr";
    somatic: "PF1.SpellComponents.Type.somatic.Abbr";
    thought: "PF1.SpellComponents.Type.thought.Abbr";
    verbal: "PF1.SpellComponents.Type.verbal.Abbr";
} = ...

The components required for casting a spell