Variable distanceUnitsConst
distanceUnits: {
close: "PF1.Distance.close";
ft: "PF1.Distance.ft";
long: "PF1.Distance.long";
medium: "PF1.Distance.medium";
melee: "PF1.Distance.melee";
mi: "PF1.Distance.mi";
none: "PF1.None";
personal: "PF1.Distance.personal";
reach: "PF1.Distance.reach";
seeText: "PF1.SeeText";
spec: "PF1.Special";
touch: "PF1.Distance.touch";
unlimited: "PF1.Unlimited";
} = ...
Valid options for the range of abilities and spells