distanceUnits: {
    close: "Close";
    ft: "Feet";
    long: "Long";
    medium: "Medium";
    melee: "Melee";
    mi: "Miles";
    none: "None";
    personal: "Personal";
    reach: "Reach";
    seeText: "See Text";
    spec: "Special";
    touch: "Touch";
    unlimited: "Unlimited";
} = ...

Valid options for the range of abilities and spells