distanceUnits: {
    close: "PF1.Distance.close";
    ft: "PF1.Distance.ft";
    long: "PF1.Distance.long";
    medium: "PF1.Distance.medium";
    melee: "PF1.Distance.melee";
    mi: "PF1.Distance.mi";
    none: "PF1.None";
    personal: "PF1.Distance.personal";
    reach: "PF1.Distance.reach";
    seeText: "PF1.SeeText";
    spec: "PF1.Special";
    touch: "PF1.Distance.touch";
    unlimited: "PF1.Unlimited";
} = ...

Valid options for the range of abilities and spells