contextNoteTargets: {
    ac: { category: "defense"; label: "AC" };
    allChecks: { category: "abilityChecks"; label: "All Ability Checks" };
    allSavingThrows: { category: "savingThrows"; label: "All Saving Throws" };
    allSpeeds: { category: "speed"; label: "All Speeds" };
    attack: { category: "attacks"; label: "Attack Rolls" };
    burrowSpeed: { category: "speed"; label: "Burrow" };
    chaChecks: { category: "abilityChecks"; label: "Charisma Checks" };
    chaSkills: { category: "skills"; label: "Charisma Skills" };
    cl: { category: "spell"; label: "Caster Level" };
    climbSpeed: { category: "speed"; label: "Climb" };
    cmb: { category: "attacks"; label: "Combat Maneuver Bonus" };
    cmd: { category: "defense"; label: "Combat Maneuver Defense" };
    concentration: { category: "spell"; label: "Concentration" };
    conChecks: { category: "abilityChecks"; label: "Constitution Checks" };
    conSkills: { category: "skills"; label: "Constitution Skills" };
    critical: { category: "attacks"; label: "Critical Hits" };
    dexChecks: { category: "abilityChecks"; label: "Dexterity Checks" };
    dexSkills: { category: "skills"; label: "Dexterity Skills" };
    effect: { category: "attacks"; label: "Effects" };
    flySpeed: { category: "speed"; label: "Fly" };
    fort: { category: "savingThrows"; label: "Fortitude" };
    init: { category: "misc"; label: "Initiative" };
    intChecks: { category: "abilityChecks"; label: "Intelligence Checks" };
    intSkills: { category: "skills"; label: "Intelligence Skills" };
    landSpeed: { category: "speed"; label: "Land" };
    melee: { category: "attacks"; label: "Melee" };
    meleeSpell: { category: "attacks"; label: "Melee Spell" };
    meleeWeapon: { category: "attacks"; label: "Melee Weapon" };
    ranged: { category: "attacks"; label: "Ranged" };
    rangedSpell: { category: "attacks"; label: "Ranged Spell" };
    rangedWeapon: { category: "attacks"; label: "Ranged Weapon" };
    ref: { category: "savingThrows"; label: "Reflex" };
    skills: { category: "skills"; label: "All Skills" };
    spellEffect: { category: "spell"; label: "Spell Effect" };
    sr: { category: "defense"; label: "Spell Resistance" };
    strChecks: { category: "abilityChecks"; label: "Strength Checks" };
    strSkills: { category: "skills"; label: "Strength Skills" };
    swimSpeed: { category: "speed"; label: "Swim" };
    will: { category: "savingThrows"; label: "Will" };
    wisChecks: { category: "abilityChecks"; label: "Wisdom Checks" };
    wisSkills: { category: "skills"; label: "Wisdom Skills" };
} = ...

Context Note targets