contextNoteTargets: {
    ac: {
        category: "defense";
        label: "PF1.ACNormal";
    };
    allChecks: {
        category: "abilityChecks";
        label: "PF1.BuffTarAllAbilityChecks";
    };
    allSavingThrows: {
        category: "savingThrows";
        label: "PF1.BuffTarAllSavingThrows";
    };
    allSpeeds: {
        category: "speed";
        label: "PF1.BuffTarAllSpeeds";
    };
    attack: {
        category: "attacks";
        label: "PF1.AttackRollPlural";
    };
    burrowSpeed: {
        category: "speed";
        label: "PF1.Movement.Mode.burrow";
    };
    chaChecks: {
        category: "abilityChecks";
        label: "PF1.BuffTarChaChecks";
    };
    chaSkills: {
        category: "skills";
        label: "PF1.BuffTarChaSkills";
    };
    cl: {
        category: "spell";
        label: "PF1.CasterLevel";
    };
    climbSpeed: {
        category: "speed";
        label: "PF1.Movement.Mode.climb";
    };
    cmb: {
        category: "attacks";
        label: "PF1.CMB";
    };
    cmd: {
        category: "defense";
        label: "PF1.CMD";
    };
    concentration: {
        category: "spell";
        label: "PF1.Concentration";
    };
    conChecks: {
        category: "abilityChecks";
        label: "PF1.BuffTarConChecks";
    };
    conSkills: {
        category: "skills";
        label: "PF1.BuffTarConSkills";
    };
    critical: {
        category: "attacks";
        label: "PF1.CriticalHitPlural";
    };
    dexChecks: {
        category: "abilityChecks";
        label: "PF1.BuffTarDexChecks";
    };
    dexSkills: {
        category: "skills";
        label: "PF1.BuffTarDexSkills";
    };
    effect: {
        category: "attacks";
        label: "PF1.Effects";
    };
    flySpeed: {
        category: "speed";
        label: "PF1.Movement.Mode.fly";
    };
    fort: {
        category: "savingThrows";
        label: "PF1.SavingThrowFort";
    };
    init: {
        category: "misc";
        label: "PF1.Initiative";
    };
    intChecks: {
        category: "abilityChecks";
        label: "PF1.BuffTarIntChecks";
    };
    intSkills: {
        category: "skills";
        label: "PF1.BuffTarIntSkills";
    };
    landSpeed: {
        category: "speed";
        label: "PF1.Movement.Mode.land";
    };
    melee: {
        category: "attacks";
        label: "PF1.Melee";
    };
    meleeSpell: {
        category: "attacks";
        label: "PF1.MeleeSpell";
    };
    meleeWeapon: {
        category: "attacks";
        label: "PF1.MeleeWeapon";
    };
    ranged: {
        category: "attacks";
        label: "PF1.Ranged";
    };
    rangedSpell: {
        category: "attacks";
        label: "PF1.RangedSpell";
    };
    rangedWeapon: {
        category: "attacks";
        label: "PF1.RangedWeapon";
    };
    ref: {
        category: "savingThrows";
        label: "PF1.SavingThrowRef";
    };
    skills: {
        category: "skills";
        label: "PF1.BuffTarAllSkills";
    };
    spellEffect: {
        category: "spell";
        label: "PF1.BuffTarSpellEffect";
    };
    sr: {
        category: "defense";
        label: "PF1.SpellResistance";
    };
    strChecks: {
        category: "abilityChecks";
        label: "PF1.BuffTarStrChecks";
    };
    strSkills: {
        category: "skills";
        label: "PF1.BuffTarStrSkills";
    };
    swimSpeed: {
        category: "speed";
        label: "PF1.Movement.Mode.swim";
    };
    will: {
        category: "savingThrows";
        label: "PF1.SavingThrowWill";
    };
    wisChecks: {
        category: "abilityChecks";
        label: "PF1.BuffTarWisChecks";
    };
    wisSkills: {
        category: "skills";
        label: "PF1.BuffTarWisSkills";
    };
} = ...

Context Note targets