Variable contextNoteTargetsConst
contextNoteTargets: {
ac: { category: "defense"; label: "AC" };
allChecks: { category: "abilityChecks"; label: "All Ability Checks" };
allSavingThrows: { category: "savingThrows"; label: "All Saving Throws" };
allSpeeds: { category: "speed"; label: "All Speeds" };
attack: { category: "attacks"; label: "Attack Rolls" };
burrowSpeed: { category: "speed"; label: "Burrow" };
chaChecks: { category: "abilityChecks"; label: "Charisma Checks" };
chaSkills: { category: "skills"; label: "Charisma Skills" };
cl: { category: "spell"; label: "Caster Level" };
climbSpeed: { category: "speed"; label: "Climb" };
cmb: { category: "attacks"; label: "Combat Maneuver Bonus" };
cmd: { category: "defense"; label: "Combat Maneuver Defense" };
concentration: { category: "spell"; label: "Concentration" };
conChecks: { category: "abilityChecks"; label: "Constitution Checks" };
conSkills: { category: "skills"; label: "Constitution Skills" };
critical: { category: "attacks"; label: "Critical Hits" };
dexChecks: { category: "abilityChecks"; label: "Dexterity Checks" };
dexSkills: { category: "skills"; label: "Dexterity Skills" };
effect: { category: "attacks"; label: "Effects" };
flySpeed: { category: "speed"; label: "Fly" };
fort: { category: "savingThrows"; label: "Fortitude" };
init: { category: "misc"; label: "Initiative" };
intChecks: { category: "abilityChecks"; label: "Intelligence Checks" };
intSkills: { category: "skills"; label: "Intelligence Skills" };
landSpeed: { category: "speed"; label: "Land" };
melee: { category: "attacks"; label: "Melee" };
meleeSpell: { category: "attacks"; label: "Melee Spell" };
meleeWeapon: { category: "attacks"; label: "Melee Weapon" };
ranged: { category: "attacks"; label: "Ranged" };
rangedSpell: { category: "attacks"; label: "Ranged Spell" };
rangedWeapon: { category: "attacks"; label: "Ranged Weapon" };
ref: { category: "savingThrows"; label: "Reflex" };
skills: { category: "skills"; label: "All Skills" };
spellEffect: { category: "spell"; label: "Spell Effect" };
sr: { category: "defense"; label: "Spell Resistance" };
strChecks: { category: "abilityChecks"; label: "Strength Checks" };
strSkills: { category: "skills"; label: "Strength Skills" };
swimSpeed: { category: "speed"; label: "Swim" };
will: { category: "savingThrows"; label: "Will" };
wisChecks: { category: "abilityChecks"; label: "Wisdom Checks" };
wisSkills: { category: "skills"; label: "Wisdom Skills" };
} = ...
Context Note targets