Variable contextNoteTargetsConst
contextNoteTargets: {
ac: {
category: "defense";
label: "PF1.ACNormal";
};
allChecks: {
category: "abilityChecks";
label: "PF1.BuffTarAllAbilityChecks";
};
allSavingThrows: {
category: "savingThrows";
label: "PF1.BuffTarAllSavingThrows";
};
allSpeeds: {
category: "speed";
label: "PF1.BuffTarAllSpeeds";
};
attack: {
category: "attacks";
label: "PF1.AttackRollPlural";
};
burrowSpeed: {
category: "speed";
label: "PF1.Movement.Mode.burrow";
};
chaChecks: {
category: "abilityChecks";
label: "PF1.BuffTarChaChecks";
};
chaSkills: {
category: "skills";
label: "PF1.BuffTarChaSkills";
};
cl: {
category: "spell";
label: "PF1.CasterLevel";
};
climbSpeed: {
category: "speed";
label: "PF1.Movement.Mode.climb";
};
cmb: {
category: "attacks";
label: "PF1.CMB";
};
cmd: {
category: "defense";
label: "PF1.CMD";
};
concentration: {
category: "spell";
label: "PF1.Concentration";
};
conChecks: {
category: "abilityChecks";
label: "PF1.BuffTarConChecks";
};
conSkills: {
category: "skills";
label: "PF1.BuffTarConSkills";
};
critical: {
category: "attacks";
label: "PF1.CriticalHitPlural";
};
dexChecks: {
category: "abilityChecks";
label: "PF1.BuffTarDexChecks";
};
dexSkills: {
category: "skills";
label: "PF1.BuffTarDexSkills";
};
effect: {
category: "attacks";
label: "PF1.Effects";
};
flySpeed: {
category: "speed";
label: "PF1.Movement.Mode.fly";
};
fort: {
category: "savingThrows";
label: "PF1.SavingThrowFort";
};
init: {
category: "misc";
label: "PF1.Initiative";
};
intChecks: {
category: "abilityChecks";
label: "PF1.BuffTarIntChecks";
};
intSkills: {
category: "skills";
label: "PF1.BuffTarIntSkills";
};
landSpeed: {
category: "speed";
label: "PF1.Movement.Mode.land";
};
melee: {
category: "attacks";
label: "PF1.Melee";
};
meleeSpell: {
category: "attacks";
label: "PF1.MeleeSpell";
};
meleeWeapon: {
category: "attacks";
label: "PF1.MeleeWeapon";
};
ranged: {
category: "attacks";
label: "PF1.Ranged";
};
rangedSpell: {
category: "attacks";
label: "PF1.RangedSpell";
};
rangedWeapon: {
category: "attacks";
label: "PF1.RangedWeapon";
};
ref: {
category: "savingThrows";
label: "PF1.SavingThrowRef";
};
skills: {
category: "skills";
label: "PF1.BuffTarAllSkills";
};
spellEffect: {
category: "spell";
label: "PF1.BuffTarSpellEffect";
};
sr: {
category: "defense";
label: "PF1.SpellResistance";
};
strChecks: {
category: "abilityChecks";
label: "PF1.BuffTarStrChecks";
};
strSkills: {
category: "skills";
label: "PF1.BuffTarStrSkills";
};
swimSpeed: {
category: "speed";
label: "PF1.Movement.Mode.swim";
};
will: {
category: "savingThrows";
label: "PF1.SavingThrowWill";
};
wisChecks: {
category: "abilityChecks";
label: "PF1.BuffTarWisChecks";
};
wisSkills: {
category: "skills";
label: "PF1.BuffTarWisSkills";
};
} = ...
Context Note targets