changeFlags: {
    heavyArmorFullSpeed: "PF1.ChangeFlags.HeavyArmorFullSpeed";
    immuneToMorale: "PF1.ChangeFlags.ImmuneToMoraleEffects";
    loseDexToAC: "PF1.ChangeFlags.LoseDexToAC";
    lowLightVision: "PF1.ChangeFlags.LowLightVision";
    mediumArmorFullSpeed: "PF1.ChangeFlags.MediumArmorFullSpeed";
    noHeavyEncumbrance: "PF1.ChangeFlags.NoHeavyEncumbrance";
    noMediumEncumbrance: "PF1.ChangeFlags.NoMediumEncumbrance";
    seeInDarkness: "PF1.ChangeFlags.SeeInDarkness";
    seeInvisibility: "PF1.ChangeFlags.SeeInvisibility";
} = ...

Change Flag labels