Variable changeFlagsConst
changeFlags: {
heavyArmorFullSpeed: "PF1.ChangeFlags.HeavyArmorFullSpeed";
immuneToMorale: "PF1.ChangeFlags.ImmuneToMoraleEffects";
loseDexToAC: "PF1.ChangeFlags.LoseDexToAC";
lowLightVision: "PF1.ChangeFlags.LowLightVision";
mediumArmorFullSpeed: "PF1.ChangeFlags.MediumArmorFullSpeed";
noHeavyEncumbrance: "PF1.ChangeFlags.NoHeavyEncumbrance";
noMediumEncumbrance: "PF1.ChangeFlags.NoMediumEncumbrance";
seeInDarkness: "PF1.ChangeFlags.SeeInDarkness";
seeInvisibility: "PF1.ChangeFlags.SeeInvisibility";
} = ...
Change Flag labels