buffTargetCategories: {
    ability: {
        filters: { actor: { exclude: string[] } };
        label: "Ability Score";
    };
    abilityChecks: {
        filters: { actor: { exclude: string[] } };
        label: "Ability Checks";
    };
    attack: { label: "Attack" };
    damage: { label: "Damage" };
    defense: { label: "Defense" };
    health: { filters: { actor: { exclude: string[] } }; label: "Health" };
    misc: { label: "Miscellaneous" };
    savingThrows: { label: "Saving Throws" };
    senses: { label: "Senses" };
    skill: {
        filters: { actor: { exclude: string[] } };
        label: "Specific Skill";
    };
    skills: { filters: { actor: { exclude: string[] } }; label: "Skills" };
    speed: { label: "Speed" };
    spell: { filters: { actor: { exclude: string[] } }; label: "Spells" };
} = ...

Change target categories

Categories grouping related BuffTarget change targets in the selector UI.