Variable buffTargetCategoriesConst
buffTargetCategories: {
ability: {
filters: {
actor: {
exclude: string[];
};
};
label: "PF1.AbilityScore";
};
abilityChecks: {
filters: {
actor: {
exclude: string[];
};
};
label: "PF1.BuffTarAbilityChecks";
};
attack: {
label: "PF1.Attack";
};
damage: {
label: "PF1.Damage";
};
defense: {
label: "PF1.Defense";
};
health: {
filters: {
actor: {
exclude: string[];
};
};
label: "PF1.Health";
};
misc: {
label: "PF1.Misc";
};
savingThrows: {
label: "PF1.SavingThrowPlural";
};
senses: {
label: "PF1.Senses";
};
skill: {
filters: {
actor: {
exclude: string[];
};
};
label: "PF1.BuffTarSpecificSkill";
};
skills: {
filters: {
actor: {
exclude: string[];
};
};
label: "PF1.Skills";
};
speed: {
label: "PF1.Movement.Speed";
};
spell: {
filters: {
actor: {
exclude: string[];
};
};
label: "PF1.BuffTarSpells";
};
} = ...
Change target categories
Categories grouping related BuffTarget change targets in the selector UI.