bonusTypes: {
alchemical: "Alchemical";
base: "Base";
circumstance: "Circumstance";
competence: "Competence";
deflection: "Deflection";
dodge: "Dodge";
enh: "Enhancement";
haste: "Haste";
inherent: "Inherent";
insight: "Insight";
luck: "Luck";
morale: "Morale";
profane: "Profane";
racial: "Racial";
resist: "Resistance";
sacred: "Sacred";
size: "Size";
trait: "Trait";
untyped: "Untyped";
untypedPerm: "Untyped (Permanent)";
} = ...
The types of bonus modifiers