bonusTypes: {
    alchemical: "Alchemical";
    base: "Base";
    circumstance: "Circumstance";
    competence: "Competence";
    deflection: "Deflection";
    dodge: "Dodge";
    enh: "Enhancement";
    haste: "Haste";
    inherent: "Inherent";
    insight: "Insight";
    luck: "Luck";
    morale: "Morale";
    profane: "Profane";
    racial: "Racial";
    resist: "Resistance";
    sacred: "Sacred";
    size: "Size";
    trait: "Trait";
    untyped: "Untyped";
    untypedPerm: "Untyped (Permanent)";
} = ...

The types of bonus modifiers