abilityDamageMultipliers: readonly [{
    label: "×0.5";
    value: 0.5;
}, {
    label: "×1";
    value: 1;
}, {
    label: "×1.5";
    value: 1.5;
}, {
    label: "×2";
    value: 2;
}, {
    label: "×2.5";
    value: 2.5;
}] = ...

Damage multipliers from ability score.