Variable abilityActivationTypes_unchainedConst
abilityActivationTypes_unchained: {
action: "PF1.Activation.action.Single";
aoo: "PF1.Activation.aoo.Single";
attack: "PF1.Activation.attack.Single";
free: "PF1.Activation.free.Single";
hour: "PF1.Activation.hour.Single";
minute: "PF1.Activation.minute.Single";
nonaction: "PF1.Activation.nonaction.Single";
passive: "PF1.Activation.passive.Single";
reaction: "PF1.Activation.reaction.Single";
special: "PF1.Activation.special.Single";
} = ...
This describes the ways that an ability can be activated when using Unchained rules.