Variable abilityActivationTypesConst
abilityActivationTypes: {
aoo: "PF1.Activation.aoo.Single";
attack: "PF1.Activation.attack.Single";
free: "PF1.Activation.free.Single";
full: "PF1.Activation.fullRound.Single";
hour: "PF1.Activation.hour.Single";
immediate: "PF1.Activation.immediate.Single";
minute: "PF1.Activation.minute.Single";
move: "PF1.Activation.move.Single";
nonaction: "PF1.Activation.nonaction.Single";
passive: "PF1.Activation.passive.Single";
round: "PF1.Activation.round.Single";
special: "PF1.Activation.special.Single";
standard: "PF1.Activation.standard.Single";
swift: "PF1.Activation.swift.Single";
} = ...
This describes the ways that an ability can be activated.