interface ItemAttack_AttackData {
    ammo: undefined | null | string;
    attackBonus: undefined | string | number;
    damageBonus: undefined | string | number;
    label: string;
}

Properties

ammo: undefined | null | string

The ID of the ammo item used

attackBonus: undefined | string | number

An attack bonus specific to this attack

damageBonus: undefined | string | number

A damage bonus specific to this attack

label: string

The attack's name