• A hook event fired by the system when one or more of an actor's conditions have changed. The conditions object can be found in actor.system.conditions.

    Parameters

    • actor: ActorPF

      The actor whose conditions have changed.

    • condition: "bleed" | "blind" | "confuse" | "daze" | "dazzle" | "deaf" | "deathEffects" | "disease" | "energyDrain" | "exhausted" | "fatigue" | "fear" | "moraleEffects" | "mindAffecting" | "poison" | "sicken" | "paralyze" | "petrify" | "polymorph" | "stun" | "sleep" | string & {}

      The name of the condition that has changed as per CONFIG.PF1.conditionTypes.

    • state: boolean

      The new state of the condition.

    Returns void

    Remarks

    Called by Hooks.callAll

    See

    conditions

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