Pathfinder 1e for Foundry VTT
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    Class Materials

    The singleton registry of materials.

    At runtime this registry is accessible as pf1.registry.materials.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    model: Material

    The class each of this registry's content is expected to be an instance of.

    _defaultData: readonly [
        { _id: "cloth"; hardness: 0; healthMultiplier: 0.07; healthPerInch: 2 },
        { _id: "leather"; hardness: 2; healthMultiplier: 0.17; healthPerInch: 5 },
        {
            _id: "adamantine";
            allowed: {
                buckler: false;
                heavyShield: false;
                lightShield: false;
                towerShield: false;
            };
            baseMaterial: readonly ["steel"];
            dr: true;
            hardness: 20;
            healthMultiplier: 1.34;
            healthPerInch: 40;
            masterwork: true;
            price: {
                ammunition: 60;
                heavyArmor: 15000;
                lightArmor: 5000;
                lightWeapon: 3000;
                mediumArmor: 10000;
                oneHandWeapon: 3000;
                rangedOneHandWeapon: 3000;
                rangedTwoHandWeapon: 3000;
                twoHandWeapon: 3000;
            };
        },
        {
            _id: "alchemicalSilver";
            addon: true;
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                towerShield: false;
            };
            baseMaterial: readonly ["steel"];
            dr: true;
            hardness: 8;
            healthMultiplier: 0.34;
            healthPerInch: 10;
            incompatible: readonly [
                "adamantine",
                "coldIron",
                "mithral",
                "nexavaranSteel",
                "silversheen",
                "sunsilver",
            ];
            price: {
                ammunition: 2;
                lightWeapon: 20;
                oneHandWeapon: 90;
                rangedOneHandWeapon: 90;
                rangedTwoHandWeapon: 180;
                twoHandWeapon: 180;
            };
            shortName: "Silver";
        },
        {
            _id: "angelSkin";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightBlade: false;
                lightShield: false;
                oneHandBlade: false;
                rangedWeapon: false;
                towerShield: false;
                twoHandBlade: false;
            };
            baseMaterial: readonly ["leather"];
            hardness: 5;
            healthMultiplier: 0.17;
            healthPerInch: 5;
            masterwork: true;
            price: { lightArmor: 1000; mediumArmor: 2000 };
        },
        {
            _id: "aszite";
            addon: true;
            allowed: {
                buckler: false;
                heavyShield: false;
                lightBlade: false;
                lightShield: false;
                oneHandBlade: false;
                rangedWeapon: false;
                towerShield: false;
                twoHandBlade: false;
            };
            price: { heavyArmor: 1000; lightArmor: 750; mediumArmor: 750 };
            weight: { multiplier: 1.1 };
        },
        {
            _id: "blackwood";
            baseMaterial: readonly ["wood"];
            hardness: 7;
            healthPerInch: 10;
            masterwork: true;
            price: { perPound: 20 };
            shield: { acp: -2 };
            weight: { multiplier: 0.5 };
        },
        {
            _id: "blightQuartz";
            addon: true;
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                towerShield: false;
            };
            price: {
                ammunition: 200;
                lightWeapon: 2500;
                oneHandWeapon: 2500;
                rangedOneHandWeapon: 2500;
                rangedTwoHandWeapon: 2500;
                twoHandWeapon: 2500;
            };
        },
        {
            _id: "bloodCrystal";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                towerShield: false;
            };
            baseMaterial: readonly ["steel"];
            hardness: 10;
            healthMultiplier: 0.5;
            healthPerInch: 10;
            price: {
                ammunition: 30;
                lightWeapon: 1500;
                oneHandWeapon: 1500;
                rangedOneHandWeapon: 1500;
                rangedTwoHandWeapon: 1500;
                twoHandWeapon: 1500;
            };
        },
        {
            _id: "caphorite";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightBlade: false;
                lightShield: false;
                mediumArmor: false;
                oneHandBlade: false;
                rangedWeapon: false;
                towerShield: false;
                twoHandBlade: false;
            };
            baseMaterial: readonly ["steel"];
            price: { ammunition: 10 };
        },
        {
            _id: "coldIron";
            baseMaterial: readonly ["steel"];
            dr: true;
            hardness: 10;
            healthPerInch: 30;
            price: { enhancement: { weapon: 2000 }; multiplier: 2 };
        },
        {
            _id: "cryptstone";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                towerShield: false;
            };
            baseMaterial: readonly ["stone", "steel", "wood"];
            hardness: 10;
            healthPerInch: 30;
            masterwork: true;
            price: {
                ammunition: 10;
                lightWeapon: 500;
                oneHandWeapon: 500;
                rangedOneHandWeapon: 500;
                rangedTwoHandWeapon: 500;
                twoHandWeapon: 500;
            };
        },
        {
            _id: "darkleafCloth";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightBlade: false;
                lightShield: false;
                oneHandBlade: false;
                rangedWeapon: false;
                towerShield: false;
                twoHandBlade: false;
            };
            armor: { acp: -3; asf: -10; maxDex: 2 };
            baseMaterial: readonly ["leather", "cloth"];
            hardness: 10;
            healthMultiplier: 4;
            healthPerInch: 20;
            masterwork: true;
            price: { lightArmor: 750; mediumArmor: 1500 };
            weight: { multiplier: 0.5 };
        },
        {
            _id: "darkwood";
            baseMaterial: readonly ["wood"];
            hardness: 5;
            healthPerInch: 10;
            masterwork: true;
            price: { perPound: 10 };
            shield: { acp: -2 };
            weight: { multiplier: 0.5 };
        },
        {
            _id: "dragonhide";
            allowed: {
                buckler: false;
                lightBlade: false;
                oneHandBlade: false;
                rangedWeapon: false;
                towerShield: false;
                twoHandBlade: false;
            };
            baseMaterial: readonly ["leather"];
            hardness: 10;
            healthPerInch: 10;
            masterwork: true;
            price: { multiplier: 2 };
        },
        {
            _id: "druchite";
            addon: true;
            allowed: {
                buckler: false;
                heavyShield: false;
                lightShield: false;
                towerShield: false;
            };
            healthMultiplier: 1.34;
            price: {
                ammunition: 12;
                heavyArmor: 2000;
                lightArmor: 1000;
                lightWeapon: 1200;
                mediumArmor: 1500;
                oneHandWeapon: 1200;
                rangedOneHandWeapon: 1200;
                rangedTwoHandWeapon: 1200;
                twoHandWeapon: 1200;
            };
        },
        {
            _id: "eelHide";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightBlade: false;
                lightShield: false;
                oneHandBlade: false;
                rangedWeapon: false;
                towerShield: false;
                twoHandBlade: false;
            };
            armor: { acp: -1; maxDex: 1 };
            baseMaterial: readonly ["leather"];
            hardness: 2;
            healthPerInch: 5;
            masterwork: true;
            price: { lightArmor: 1200; mediumArmor: 1800 };
        },
        {
            _id: "elysianBronze";
            allowed: {
                buckler: false;
                heavyShield: false;
                lightShield: false;
                towerShield: false;
            };
            baseMaterial: readonly ["steel"];
            hardness: 10;
            healthPerInch: 30;
            price: {
                ammunition: 20;
                heavyArmor: 3000;
                lightArmor: 1000;
                lightWeapon: 1000;
                mediumArmor: 2000;
                oneHandWeapon: 1000;
                rangedOneHandWeapon: 1000;
                rangedTwoHandWeapon: 1000;
                twoHandWeapon: 1000;
            };
        },
        {
            _id: "fireForgedSteel";
            allowed: {
                buckler: false;
                heavyShield: false;
                lightShield: false;
                towerShield: false;
            };
            baseMaterial: readonly ["steel"];
            hardness: 10;
            healthPerInch: 30;
            masterwork: true;
            price: {
                ammunition: 15;
                heavyArmor: 3000;
                lightArmor: 1000;
                lightWeapon: 600;
                mediumArmor: 2500;
                oneHandWeapon: 600;
                rangedOneHandWeapon: 600;
                rangedTwoHandWeapon: 600;
                twoHandWeapon: 600;
            };
        },
        {
            _id: "frostForgedSteel";
            allowed: {
                buckler: false;
                heavyShield: false;
                lightShield: false;
                towerShield: false;
            };
            baseMaterial: readonly ["steel"];
            hardness: 10;
            healthPerInch: 30;
            masterwork: true;
            price: {
                ammunition: 15;
                heavyArmor: 3000;
                lightArmor: 1000;
                lightWeapon: 600;
                mediumArmor: 2500;
                oneHandWeapon: 600;
                rangedOneHandWeapon: 600;
                rangedTwoHandWeapon: 600;
                twoHandWeapon: 600;
            };
        },
        {
            _id: "glaucite";
            allowed: { buckler: false };
            baseMaterial: readonly ["steel"];
            hardness: 15;
            healthPerInch: 30;
            price: { multiplier: 3 };
            weight: { multiplier: 1.5 };
        },
        {
            _id: "greenwood";
            baseMaterial: readonly ["wood"];
            hardness: 5;
            healthPerInch: 10;
            masterwork: true;
            price: {
                ammunition: 6;
                heavyArmor: 150;
                lightArmor: 150;
                lightWeapon: 300;
                mediumArmor: 150;
                oneHandWeapon: 300;
                perPound: 50;
                rangedOneHandWeapon: 300;
                rangedTwoHandWeapon: 300;
                shield: 150;
                twoHandWeapon: 300;
            };
        },
        {
            _id: "griffonMane";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightBlade: false;
                lightShield: false;
                mediumArmor: false;
                oneHandBlade: false;
                rangedWeapon: false;
                towerShield: false;
                twoHandBlade: false;
            };
            baseMaterial: readonly ["cloth"];
            hardness: 1;
            healthMultiplier: 2;
            healthPerInch: 4;
            price: { lightArmor: 200; perPound: 50 };
        },
        {
            _id: "heatstonePlating";
            addon: true;
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightBlade: false;
                lightShield: false;
                oneHandBlade: false;
                rangedWeapon: false;
                towerShield: false;
                twoHandBlade: false;
            };
            price: { lightArmor: 800; mediumArmor: 1000 };
            weight: { bonusPerPound: 0.2 };
        },
        {
            _id: "horacalcum";
            allowed: {
                buckler: false;
                heavyShield: false;
                lightShield: false;
                towerShield: false;
            };
            baseMaterial: readonly ["steel"];
            hardness: 15;
            healthMultiplier: 1.25;
            healthPerInch: 30;
            masterwork: true;
            price: {
                ammunition: 120;
                heavyArmor: 60000;
                lightArmor: 10000;
                lightWeapon: 6000;
                mediumArmor: 30000;
                oneHandWeapon: 6000;
                rangedOneHandWeapon: 6000;
                rangedTwoHandWeapon: 6000;
                twoHandWeapon: 6000;
            };
        },
        {
            _id: "inubrix";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                towerShield: false;
            };
            baseMaterial: readonly ["steel"];
            hardness: 5;
            healthMultiplier: 0.34;
            healthPerInch: 10;
            price: {
                ammunition: 100;
                lightWeapon: 5000;
                oneHandWeapon: 5000;
                rangedOneHandWeapon: 5000;
                rangedTwoHandWeapon: 5000;
                twoHandWeapon: 5000;
            };
        },
        {
            _id: "lazurite";
            addon: true;
            allowed: {
                buckler: false;
                heavyShield: false;
                lightBlade: false;
                lightShield: false;
                oneHandBlade: false;
                rangedWeapon: false;
                towerShield: false;
                twoHandBlade: false;
            };
            price: { heavyArmor: 3500; lightArmor: 1500; mediumArmor: 2500 };
        },
        {
            _id: "liquidGlass";
            baseMaterial: readonly ["glass", "steel", "wood", "stone"];
            hardness: 10;
            healthMultiplier: 0.34;
            healthPerInch: 10;
            price: {
                ammunition: 16;
                lightWeapon: 800;
                oneHandWeapon: 800;
                perPound: 250;
                rangedOneHandWeapon: 800;
                rangedTwoHandWeapon: 800;
                twoHandWeapon: 800;
            };
        },
        {
            _id: "livingSteel";
            baseMaterial: readonly ["steel"];
            hardness: 15;
            healthMultiplier: 1.16;
            healthPerInch: 35;
            price: {
                ammunition: 10;
                heavyArmor: 1500;
                lightArmor: 500;
                lightWeapon: 500;
                mediumArmor: 1000;
                oneHandWeapon: 500;
                perPound: 250;
                rangedOneHandWeapon: 500;
                rangedTwoHandWeapon: 500;
                shield: 100;
                twoHandWeapon: 500;
            };
        },
        {
            _id: "mithral";
            armor: { acp: 3; asf: -10; maxDex: 2 };
            baseMaterial: readonly ["steel"];
            hardness: 15;
            healthPerInch: 30;
            masterwork: true;
            price: {
                heavyArmor: 9000;
                lightArmor: 1000;
                mediumArmor: 4000;
                perPound: 500;
                shield: 1000;
            };
            shield: { acp: 3; asf: -10; maxDex: 2 };
            treatedAs: "alchemicalSilver";
            weight: { multiplier: 0.5 };
        },
        {
            _id: "nexavaranSteel";
            baseMaterial: readonly ["steel"];
            dr: true;
            hardness: 10;
            healthPerInch: 30;
            price: { enhancement: { weapon: 3000 }; multiplier: 1.5 };
            treatedAs: "coldIron";
        },
        {
            _id: "noqual";
            armor: { acp: -3; asf: 20; maxDex: 2 };
            baseMaterial: readonly ["steel"];
            hardness: 10;
            healthPerInch: 30;
            price: {
                ammunition: 10;
                heavyArmor: 12000;
                lightArmor: 4000;
                lightWeapon: 500;
                mediumArmor: 8000;
                oneHandWeapon: 500;
                rangedOneHandWeapon: 500;
                rangedTwoHandWeapon: 500;
                shield: 2000;
                twoHandWeapon: 500;
            };
            shield: { acp: -3; asf: 20; maxDex: 2 };
            weight: { multiplier: 0.5 };
        },
        {
            _id: "paueliel";
            baseMaterial: readonly ["wood"];
            hardness: 7;
            healthPerInch: 10;
            masterwork: true;
            price: { perPound: 15 };
            shield: { acp: -2 };
            weight: { multiplier: 0.5 };
        },
        {
            _id: "pyresteel";
            allowed: { buckler: false };
            baseMaterial: readonly ["steel"];
            hardness: 10;
            healthMultiplier: 0.5;
            healthPerInch: 15;
            price: { multiplier: 2 };
        },
        {
            _id: "siccatite";
            allowed: {
                buckler: false;
                heavyShield: false;
                lightShield: false;
                towerShield: false;
            };
            baseMaterial: readonly ["steel"];
            hardness: 10;
            healthPerInch: 30;
            price: {
                ammunition: 20;
                heavyArmor: 6000;
                lightArmor: 6000;
                lightWeapon: 1000;
                mediumArmor: 6000;
                oneHandWeapon: 1000;
                rangedOneHandWeapon: 1000;
                rangedTwoHandWeapon: 1000;
                twoHandWeapon: 1000;
            };
        },
        {
            _id: "silversheen";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                towerShield: false;
            };
            baseMaterial: readonly ["steel"];
            hardness: 10;
            healthPerInch: 30;
            masterwork: true;
            price: {
                ammunition: 15;
                lightWeapon: 750;
                oneHandWeapon: 750;
                rangedOneHandWeapon: 750;
                rangedTwoHandWeapon: 750;
                twoHandWeapon: 750;
            };
            treatedAs: "alchemicalSilver";
        },
        {
            _id: "singingSteel";
            armor: { acp: -1; asf: -5; maxDex: 1 };
            baseMaterial: readonly ["steel"];
            hardness: 10;
            healthMultiplier: 0.67;
            healthPerInch: 20;
            masterwork: true;
            price: {
                ammunition: 120;
                heavyArmor: 12000;
                lightArmor: 750;
                lightWeapon: 6000;
                mediumArmor: 9000;
                oneHandWeapon: 6000;
                perPound: 600;
                rangedOneHandWeapon: 6000;
                rangedTwoHandWeapon: 6000;
                shield: 7000;
                twoHandWeapon: 6000;
            };
            shield: { acp: -1; asf: -5; maxDex: 1 };
        },
        {
            _id: "spireSteel";
            allowed: {
                buckler: false;
                heavyShield: false;
                lightShield: false;
                towerShield: false;
            };
            baseMaterial: readonly ["steel"];
            hardness: 10;
            healthPerInch: 30;
            masterwork: true;
            price: {
                ammunition: 10;
                heavyArmor: 3000;
                lightArmor: 1000;
                lightWeapon: 2000;
                mediumArmor: 2000;
                oneHandWeapon: 2000;
                rangedOneHandWeapon: 2000;
                rangedTwoHandWeapon: 2000;
                twoHandWeapon: 2000;
            };
        },
        { _id: "steel"; hardness: 10; healthPerInch: 30 },
        {
            _id: "sunsilk";
            addon: true;
            allowed: {
                buckler: false;
                heavyShield: false;
                lightBlade: false;
                lightShield: false;
                oneHandBlade: false;
                rangedWeapon: false;
                towerShield: false;
                twoHandBlade: false;
            };
            price: { heavyArmor: 6000; lightArmor: 6000; mediumArmor: 6000 };
        },
        {
            _id: "sunsilver";
            baseMaterial: readonly ["steel"];
            hardness: 8;
            healthMultiplier: 0.34;
            healthPerInch: 10;
            masterwork: true;
            price: { perPound: 25 };
            treatedAs: "alchemicalSilver";
        },
        {
            _id: "throneglass";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                rangedWeapon: false;
                towerShield: false;
            };
            baseMaterial: readonly ["glass", "steel", "wood", "stone"];
            hardness: 10;
            healthPerInch: 30;
            price: { lightWeapon: 13000; oneHandWeapon: 13000; twoHandWeapon: 13000 };
        },
        {
            _id: "viridium";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                towerShield: false;
            };
            baseMaterial: readonly ["steel"];
            hardness: 5;
            healthPerInch: 30;
            price: {
                ammunition: 20;
                lightWeapon: 200;
                oneHandWeapon: 200;
                rangedOneHandWeapon: 200;
                rangedTwoHandWeapon: 200;
                twoHandWeapon: 200;
            };
        },
        {
            _id: "voidglass";
            baseMaterial: readonly ["glass", "steel"];
            hardness: 10;
            healthPerInch: 30;
            price: {
                heavyArmor: 4500;
                lightArmor: 1000;
                lightWeapon: 1000;
                mediumArmor: 2000;
                oneHandWeapon: 1000;
                rangedOneHandWeapon: 1000;
                rangedTwoHandWeapon: 1000;
                shield: 3000;
                twoHandWeapon: 1000;
            };
        },
        {
            _id: "whipwood";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                towerShield: false;
            };
            baseMaterial: readonly ["wood"];
            hardness: 5;
            healthBonus: 5;
            healthPerInch: 10;
            price: {
                lightWeapon: 500;
                oneHandWeapon: 500;
                rangedOneHandWeapon: 500;
                rangedTwoHandWeapon: 500;
                twoHandWeapon: 500;
            };
        },
        {
            _id: "wyroot";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                rangedWeapon: false;
                towerShield: false;
            };
            baseMaterial: readonly ["wood"];
            hardness: 5;
            healthPerInch: 10;
        },
        { _id: "bone"; hardness: 5; healthPerInch: null; primitive: true },
        {
            _id: "bronze";
            allowed: { buckler: false };
            hardness: 9;
            healthPerInch: 30;
            primitive: true;
        },
        {
            _id: "glass";
            allowed: { buckler: false };
            hardnessMultiplier: 0.5;
            primitive: true;
        },
        {
            _id: "gold";
            allowed: { buckler: false };
            hardnessMultiplier: 0.5;
            price: { multiplier: 10 };
            primitive: true;
            weight: { multiplier: 1.5 };
        },
        {
            _id: "obsidian";
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                rangedWeapon: false;
                towerShield: false;
            };
            hardnessMultiplier: 0.5;
            price: { multiplier: 0.5 };
            primitive: true;
            weight: { multiplier: 0.75 };
        },
        {
            _id: "stone";
            allowed: { buckler: false };
            hardnessMultiplier: 0.5;
            price: { multiplier: 0.25 };
            primitive: true;
            weight: { multiplier: 0.75 };
        },
        { _id: "wood"; dr: true; hardness: 5; healthPerInch: 10 },
        {
            _id: "magic";
            addon: true;
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                towerShield: false;
            };
            dr: true;
            intrinsic: true;
        },
        {
            _id: "epic";
            addon: true;
            allowed: {
                buckler: false;
                heavyArmor: false;
                heavyShield: false;
                lightArmor: false;
                lightShield: false;
                mediumArmor: false;
                towerShield: false;
            };
            dr: true;
            intrinsic: true;
        },
    ] = ...

    An array of data used to initialize this registry.

    model: typeof Material = Material

    The class each of this registry's content is expected to be an instance of.

    Accessors

    Methods

    • Returns an object of the registry's contents, with the id as key and the name as value.

      Parameters

      • Optionaloptions: { sort?: boolean } = {}

        Additional options

        • Optionalsort?: boolean

          Sort result

      Returns { [id: string]: string }

      The names of each value in the registry, by id

    • Registers a new instance of Model with the registry, using a partial of its data as the base.

      Parameters

      • namespace: string

        The namespace for which this value is registered.

      • id: string

        The unique key of the value.

      • value: object

        A Partial of the data to use as the base for the new value.

      Returns Registry<any>

      The registry itself, after the value has been registered.

      pf1.registry.damageTypes.register("my-module", "my-damage-type", {
      name: "My Damage Type",
      img: "icons/svg/damage.svg",
      category: "physical",
      });
    • Returns the contents of this registry as object, using ids as keys.

      Parameters

      • Optionalsource: boolean = false

        Whether to include the source data instead of its prepared data for each value.

      Returns { [id: string]: object }

      The data of each value in the registry, by id

    • Unregisters a value from the registry, or if no id is provided, all values belonging to the namespace.

      Parameters

      • namespace: string

        The namespace for which this value is unregistered.

      • Optionalid: string

        The unique key of the value, or undefined to unregister all values belonging to the namespace.

      Returns void