A single condition entry in the Condition registry.

Hierarchy (View Summary)

Constructors

Properties

_id: string
flags?: object
hud: { exclude: Set<string>; include: Set<string>; show: boolean }

Type declaration

  • exclude: Set<string>

    Exclude from actors.

    Has no effect if include set is defined

  • include: Set<string>

    Show for actor types

  • show: boolean
journal: string
mechanics: { changes: object[]; contexts: Set<string>; flags: Set<string> }
name: string
namespace: string
showInAction: boolean
showInBuffsTab: boolean
showInDefense: boolean
texture: string
track: null | (keyof readonly ["dying", "fear", "lethargy", "movement"])

Accessors

Methods

  • Returns {
        _id: any;
        flags: any;
        hud: any;
        journal: any;
        mechanics: any;
        name: any;
        namespace: any;
        showInAction: any;
        showInBuffsTab: any;
        showInDefense: any;
        texture: any;
        track: any;
    }