Optionalammo
OptionalarmorProf
armorProf?: Set<string>
OptionalattackNotes
attackNotes?: string[]
OptionalbaseTypes
baseTypes?: Set<string>
OptionalchangeFlags
changeFlags?: Set<string>
OptionalclassSkills
classSkills?: Set<string>
OptionalcontextNotes
contextNotes?: ContextNote[]
Optionaldescription
description?: { instructions?: string; summary?: string; value?: string }
OptionaleffectNotes
effectNotes?: string[]
Optionalenh
enh?: number
Optionalflags
flags?: { boolean?: {}; dictionary?: {} }
Optionalhands
hands?: number
Optionalheld
held?: "oh" | "1h" | "2h"
Optionallanguages
languages?: Set<string>
Optionallinks
links?: { children?: LinkModel[]; supplements?: LinkModel[] }
Optionalmasterwork
masterwork?: boolean
Optionalmaterial
Optionalproficient
proficient?: boolean
Optionalproperties
properties?: Record<string, boolean>
OptionalscriptCalls
scriptCalls?: ItemScriptCall[]
OptionalshowInCombat
showInCombat?: boolean
OptionalshowInQuickbar
showInQuickbar?: boolean
OptionalsubType
subType?: string
Optionaluses
OptionalweaponGroups
weaponGroups?: Set<string>
OptionalweaponProf
weaponProf?: Set<string>
OptionalweaponSubtype
weaponSubtype?: string
Show item in combat tab.