armor
armor: { acp?: number; dex?: null | number; enh?: number; material?: MaterialData; value?: number;} OptionalarmorProf
armorProf?: Set<string>
OptionalattackNotes
attackNotes?: string[]
OptionalbaseTypes
baseTypes?: Set<string>
OptionalchangeFlags
changeFlags?: Set<string>
OptionalclassSkills
classSkills?: Set<string>
OptionalcontextNotes
contextNotes?: ContextNote[]
Optionaldescription
description?: { instructions?: string; summary?: string; value?: string }
OptionaleffectNotes
effectNotes?: string[]
OptionalequipmentSubtype
equipmentSubtype?: string
Optionalflags
flags?: { boolean?: {}; dictionary?: {} }
Optionalhands
hands?: number
Optionallanguages
languages?: Set<string>
Optionallinks
links?: { children?: LinkModel[]; supplements?: LinkModel[] }
Optionalmasterwork
masterwork?: boolean
OptionalscriptCalls
scriptCalls?: ItemScriptCall[]
OptionalshowInCombat
showInCombat?: boolean
OptionalshowInQuickbar
showInQuickbar?: boolean
Optionalslot
slot?:
| "ring"
| "slotless"
| "head"
| "headband"
| "eyes"
| "shoulders"
| "neck"
| "chest"
| "body"
| "belt"
| "wrists"
| "hands"
| "feet"
OptionalspellFailure
spellFailure?: number
OptionalsubType
subType?: string
OptionalweaponProf
weaponProf?: Set<string>
Show item in combat tab.