Tremorsense

Unlike base implementation, does not block with walls.

Hierarchy

  • any
    • DetectionModeTremorPF

Constructors

Properties

Constructors

Properties

DETECTION_TYPE: any = DetectionMode.DETECTION_TYPES.MOVE
ID: string = "feelTremor"
LABEL: string = "PF1.Sense.tremorsense"
PRIORITY: number = 201000