pc
pc: {
classes: {
base: { auto: boolean; maximized: boolean; rate: number };
npc: { auto: boolean; maximized: boolean; rate: number };
racial: { auto: boolean; maximized: boolean; rate: number };
};
rules: { useWoundsAndVigor: boolean; useWoundThresholds: 0
| 1
| 2 };
}
Default Value
up