critConfirm
critConfirm: any = null
damageRows
damageRows: any[] = []
effectNotes
effectNotes: any[] = []
effectNotesHTML
effectNotesHTML: string = ""
hasAttack
hasAttack: boolean = false
hasCards
hasCards: boolean = false
hasCritConfirm
hasCritConfirm: boolean = false
hasDamage
hasDamage: boolean = false
hasRange
hasRange: boolean = false
isHealing
isHealing: undefined | boolean
nonlethal
nonlethal: boolean = false
notesOnly
notesOnly: boolean = true
Generate inline rolls