action
actionUse
ammo
attack
cards
cards: {} = {}
critConfirm
critDamage
damage
damageRows
damageRows: any[] = []
effectNotes
effectNotes: ParsedContextNoteEntry[] = []
effectNotesHTML
effectNotesHTML: string = ""
hasAttack
hasAttack: boolean = false
hasCards
hasCards: boolean = false
hasCritConfirm
hasCritConfirm: boolean = false
hasDamage
hasDamage: boolean = false
hasRange
hasRange: boolean = false
isHealing
isHealing: undefined | boolean
label
label: string
method
method: undefined | FulfillmentMethod
nonlethal
nonlethal: boolean = false
notesOnly
notesOnly: boolean = true
rollData
rollData: object
targets
targets: null
Relevant method from
CONFIG.Dice.fulfillment.methods