Variable weaponProficienciesConst
weaponProficiencies: {
firearm: "PF1.Proficiency.Weapon.firearm";
heavy: "PF1.Proficiency.Weapon.heavy";
martial: "PF1.Proficiency.Weapon.martial";
siege: "PF1.Proficiency.Weapon.siege";
simple: "PF1.Proficiency.Weapon.simple";
} = ...
The set of broad Weapon Proficiencies a character may have