traps: {
bypass: {
hiddenLock: "PF1.Trap.Bypass.HiddenLock";
hiddenSwitch: "PF1.Trap.Bypass.HiddenSwitch";
lock: "PF1.Trap.Bypass.Lock";
};
reset: {
automatic: "PF1.Trap.Reset.Automatic";
manual: "PF1.Trap.Reset.Manual";
repair: "PF1.Trap.Reset.Repair";
};
trigger: {
location: "PF1.Trap.Triggers.Location";
proximity: "PF1.Trap.Triggers.Proximity";
sound: "PF1.Trap.Triggers.Sound";
spell: "PF1.Trap.Triggers.Spell";
timed: "PF1.Trap.Triggers.Timed";
touch: "PF1.Trap.Triggers.Touch";
visual: "PF1.Trap.Triggers.Visual";
};
types: {
magic: "PF1.Trap.Types.Magic";
mechanical: "PF1.Trap.Types.Mechanical";
};
vision: {
arcaneEye: "PF1.Trap.Vision.ArcaneEye";
clairvoyance: "PF1.Trap.Vision.Clairvoyance";
trueSeeing: "PF1.Trap.Vision.TrueSeeing";
};
} = ...
Trap properties with labels