traps: {
    bypass: {
        hiddenLock: "PF1.Trap.Bypass.HiddenLock";
        hiddenSwitch: "PF1.Trap.Bypass.HiddenSwitch";
        lock: "PF1.Trap.Bypass.Lock";
    };
    reset: {
        automatic: "PF1.Trap.Reset.Automatic";
        manual: "PF1.Trap.Reset.Manual";
        repair: "PF1.Trap.Reset.Repair";
    };
    trigger: {
        location: "PF1.Trap.Triggers.Location";
        proximity: "PF1.Trap.Triggers.Proximity";
        sound: "PF1.Trap.Triggers.Sound";
        spell: "PF1.Trap.Triggers.Spell";
        timed: "PF1.Trap.Triggers.Timed";
        touch: "PF1.Trap.Triggers.Touch";
        visual: "PF1.Trap.Triggers.Visual";
    };
    types: {
        magic: "PF1.Trap.Types.Magic";
        mechanical: "PF1.Trap.Types.Mechanical";
    };
    vision: {
        arcaneEye: "PF1.Trap.Vision.ArcaneEye";
        clairvoyance: "PF1.Trap.Vision.Clairvoyance";
        trueSeeing: "PF1.Trap.Vision.TrueSeeing";
    };
} = ...

Trap properties with labels