skills: {
acr: "PF1.SkillAcr";
apr: "PF1.SkillApr";
art: "PF1.SkillArt";
blf: "PF1.SkillBlf";
clm: "PF1.SkillClm";
crf: "PF1.SkillCrf";
dev: "PF1.SkillDev";
dip: "PF1.SkillDip";
dis: "PF1.SkillDis";
esc: "PF1.SkillEsc";
fly: "PF1.SkillFly";
han: "PF1.SkillHan";
hea: "PF1.SkillHea";
int: "PF1.SkillInt";
kar: "PF1.SkillKAr";
kdu: "PF1.SkillKDu";
ken: "PF1.SkillKEn";
kge: "PF1.SkillKGe";
khi: "PF1.SkillKHi";
klo: "PF1.SkillKLo";
kna: "PF1.SkillKNa";
kno: "PF1.SkillKNo";
kpl: "PF1.SkillKPl";
kre: "PF1.SkillKRe";
lin: "PF1.SkillLin";
lor: "PF1.SkillLor";
per: "PF1.SkillPer";
prf: "PF1.SkillPrf";
pro: "PF1.SkillPro";
rid: "PF1.SkillRid";
sen: "PF1.SkillSen";
slt: "PF1.SkillSlt";
spl: "PF1.SkillSpl";
ste: "PF1.SkillSte";
sur: "PF1.SkillSur";
swm: "PF1.SkillSwm";
umd: "PF1.SkillUMD";
} = ...
The set of skill which can be trained in PF1