skills: {
    acr: "PF1.SkillAcr";
    apr: "PF1.SkillApr";
    art: "PF1.SkillArt";
    blf: "PF1.SkillBlf";
    clm: "PF1.SkillClm";
    crf: "PF1.SkillCrf";
    dev: "PF1.SkillDev";
    dip: "PF1.SkillDip";
    dis: "PF1.SkillDis";
    esc: "PF1.SkillEsc";
    fly: "PF1.SkillFly";
    han: "PF1.SkillHan";
    hea: "PF1.SkillHea";
    int: "PF1.SkillInt";
    kar: "PF1.SkillKAr";
    kdu: "PF1.SkillKDu";
    ken: "PF1.SkillKEn";
    kge: "PF1.SkillKGe";
    khi: "PF1.SkillKHi";
    klo: "PF1.SkillKLo";
    kna: "PF1.SkillKNa";
    kno: "PF1.SkillKNo";
    kpl: "PF1.SkillKPl";
    kre: "PF1.SkillKRe";
    lin: "PF1.SkillLin";
    lor: "PF1.SkillLor";
    per: "PF1.SkillPer";
    prf: "PF1.SkillPrf";
    pro: "PF1.SkillPro";
    rid: "PF1.SkillRid";
    sen: "PF1.SkillSen";
    slt: "PF1.SkillSlt";
    spl: "PF1.SkillSpl";
    ste: "PF1.SkillSte";
    sur: "PF1.SkillSur";
    swm: "PF1.SkillSwm";
    umd: "PF1.SkillUMD";
} = ...

The set of skill which can be trained in PF1