senses: {
bs: "PF1.Sense.blindsight";
bse: "PF1.Sense.blindsense";
dv: "PF1.Sense.darkvision";
ll: "PF1.Sense.lowlight";
sc: "PF1.Sense.scent";
si: "PF1.Sense.seeInvis";
sid: "PF1.Sense.seeInDark";
tr: "PF1.Sense.trueseeing";
ts: "PF1.Sense.tremorsense";
} = ...
Character senses options