senses: {
    bs: "PF1.Sense.blindsight";
    bse: "PF1.Sense.blindsense";
    dv: "PF1.Sense.darkvision";
    ll: "PF1.Sense.lowlight";
    sc: "PF1.Sense.scent";
    si: "PF1.Sense.seeInvis";
    sid: "PF1.Sense.seeInDark";
    tr: "PF1.Sense.trueseeing";
    ts: "PF1.Sense.tremorsense";
} = ...

Character senses options