Variable hitDieProgressionConst
hitDieProgression: {
animal: {
formula: "round(@level * 0.75) + 1";
label: "1 + 3/4 (Animal Companion)";
};
eidolon: {
formula: "round((@level - 1) * 0.75) + 1";
label: "3/4 (Eidolon, Phantom & Drake)";
};
} = ...
Type Declaration
Readonlyanimal: { formula: "round(@level * 0.75) + 1"; label: "1 + 3/4 (Animal Companion)" }
Readonlyeidolon: {
formula: "round((@level - 1) * 0.75) + 1";
label: "3/4 (Eidolon, Phantom & Drake)";
}
Hit Die Progressions
Does not include the default full progression or custom.
customis reserved ID.