flyManeuverabilities: {
    average: "PF1.Movement.FlyManeuverability.Quality.average";
    clumsy: "PF1.Movement.FlyManeuverability.Quality.clumsy";
    good: "PF1.Movement.FlyManeuverability.Quality.good";
    perfect: "PF1.Movement.FlyManeuverability.Quality.perfect";
    poor: "PF1.Movement.FlyManeuverability.Quality.poor";
} = ...

The possible options for a creature's flight maneuverability