Variable enhancementMaterialPenetrationConst Internal Experimental

enhancementMaterialPenetration: {
    "1": readonly ["magic"];
    "3": readonly ["coldIron", "alchemicalSilver"];
    "4": readonly ["adamantine"];
    "5": readonly ["evil", "good", "lawful", "chaotic"];
} = ...

Material equivalency of enhancement bonuses

  • Merge this info to material registry?