Variable conditionTypesConst
conditionTypes: {
bleed: "PF1.Condition.bleed";
blind: "PF1.Condition.blind";
confuse: "PF1.Condition.confused";
daze: "PF1.Condition.dazed";
dazzle: "PF1.Condition.dazzled";
deaf: "PF1.Condition.deaf";
deathEffects: "PF1.Condition.deathEffects";
disease: "PF1.Condition.disease";
energyDrain: "PF1.Condition.energyDrain";
exhausted: "PF1.Condition.exhausted";
fatigue: "PF1.Condition.fatigued";
fear: "PF1.Condition.fear";
mindAffecting: "PF1.Condition.mindAffecting";
moraleEffects: "PF1.Condition.moraleEffects";
paralyze: "PF1.Condition.paralyzed";
petrify: "PF1.Condition.petrified";
poison: "PF1.Condition.poison";
polymorph: "PF1.Condition.polymorph";
sicken: "PF1.Condition.sickened";
sleep: "PF1.Condition.sleep";
stun: "PF1.Condition.stunned";
} = ...
Condition types for condition immunities and resistances selection