buffTargets: {
    "~attackCore": { category: "attack"; label: ""; sort: 112000 };
    aac: { category: "defense"; label: "Armor AC"; sort: 101000 };
    ac: { category: "defense"; label: "Generic AC"; sort: 100000 };
    acpA: {
        category: "misc";
        filters: { actor: { exclude: string[] } };
        label: "ACP (Armor)";
        sort: 10000;
    };
    acpS: {
        category: "misc";
        filters: { actor: { exclude: string[] } };
        label: "ACP (Shield)";
        sort: 11000;
    };
    ageCategory: {
        category: "misc";
        filters: { actor: { exclude: string[] } };
        label: "Age Category";
        sort: 62000;
    };
    ageCategoryMental: {
        category: "misc";
        filters: { actor: { exclude: string[] } };
        label: "Mental Age Category";
        sort: 62500;
    };
    ageCategoryPhysical: {
        category: "misc";
        filters: { actor: { exclude: string[] } };
        label: "Physical Age Category";
        sort: 62250;
    };
    allChecks: {
        category: "abilityChecks";
        deferred: true;
        label: "All Ability Checks";
        sort: 81000;
    };
    allSavingThrows: {
        category: "savingThrows";
        deferred: true;
        label: "All Saving Throws";
        sort: 140000;
    };
    allSpeeds: { category: "speed"; label: "All Speeds"; sort: 95000 };
    attack: {
        category: "attack";
        deferred: true;
        label: "All Attack Rolls";
        sort: 110000;
    };
    bab: { category: "attack"; label: "Base Attack Bonus"; sort: 111000 };
    bonusFeats: {
        category: "misc";
        filters: { actor: { exclude: string[] } };
        label: "Bonus Feats";
        sort: 200000;
    };
    bonusSkillRanks: {
        category: "skills";
        filters: { actor: { exclude: string[] } };
        label: "Bonus Skill Ranks";
        sort: 210000;
    };
    burrowSpeed: { category: "speed"; label: "Burrow"; sort: 93000 };
    carryMult: {
        category: "misc";
        filters: { actor: { exclude: string[] } };
        label: "Carry Multiplier";
        sort: 61000;
    };
    carryStr: {
        category: "misc";
        filters: { actor: { exclude: string[] } };
        label: "Carry Strength";
        sort: 60000;
    };
    cha: { category: "ability"; label: "Charisma"; sort: 35000 };
    chaChecks: {
        category: "abilityChecks";
        deferred: true;
        label: "Charisma Checks";
        sort: 81600;
    };
    chaMod: { category: "ability"; label: "Charisma Modifier"; sort: 45000 };
    chaPen: { category: "ability"; label: "Charisma Penalty"; sort: 55000 };
    chaSkills: {
        category: "skills";
        deferred: true;
        label: "Charisma Skills";
        sort: 80600;
    };
    cl: { category: "spell"; label: "Caster Level"; sort: 230000 };
    climbSpeed: { category: "speed"; label: "Climb"; sort: 91000 };
    cmb: { category: "attack"; label: "Combat Maneuver Bonus"; sort: 150000 };
    cmd: {
        category: "defense";
        label: "Combat Maneuver Defense";
        sort: 151000;
    };
    con: { category: "ability"; label: "Constitution"; sort: 32000 };
    concentration: {
        category: "spell";
        deferred: true;
        filters: { actor: { exclude: string[] } };
        label: "Concentration";
        sort: 220000;
    };
    conChecks: {
        category: "abilityChecks";
        deferred: true;
        label: "Constitution Checks";
        sort: 81300;
    };
    conMod: {
        category: "ability";
        label: "Constitution Modifier";
        sort: 42000;
    };
    conPen: { category: "ability"; label: "Constitution Penalty"; sort: 52000 };
    conSkills: {
        category: "skills";
        deferred: true;
        label: "Constitution Skills";
        sort: 80300;
    };
    critConfirm: {
        category: "attack";
        deferred: true;
        label: "Critical Confirmation";
        sort: 130000;
    };
    damage: {
        category: "damage";
        deferred: true;
        label: "All Damage Rolls";
        sort: 120000;
    };
    dc: { category: "spell"; label: "Spell DC"; sort: 240000 };
    dex: { category: "ability"; label: "Dexterity"; sort: 31000 };
    dexChecks: {
        category: "abilityChecks";
        deferred: true;
        label: "Dexterity Checks";
        sort: 81200;
    };
    dexMod: { category: "ability"; label: "Dexterity Modifier"; sort: 41000 };
    dexPen: { category: "ability"; label: "Dexterity Penalty"; sort: 51000 };
    dexSkills: {
        category: "skills";
        deferred: true;
        label: "Dexterity Skills";
        sort: 80200;
    };
    ffac: { category: "defense"; label: "Flat-footed AC"; sort: 105000 };
    ffcmd: { category: "defense"; label: "Flat-footed CMD"; sort: 152000 };
    flySpeed: { category: "speed"; label: "Fly"; sort: 94000 };
    fort: {
        category: "savingThrows";
        deferred: true;
        label: "Fortitude";
        sort: 141000;
    };
    init: { category: "misc"; label: "Initiative"; sort: 160000 };
    int: { category: "ability"; label: "Intelligence"; sort: 33000 };
    intChecks: {
        category: "abilityChecks";
        deferred: true;
        label: "Intelligence Checks";
        sort: 81400;
    };
    intMod: {
        category: "ability";
        label: "Intelligence Modifier";
        sort: 43000;
    };
    intPen: { category: "ability"; label: "Intelligence Penalty"; sort: 53000 };
    intSkills: {
        category: "skills";
        deferred: true;
        label: "Intelligence Skills";
        sort: 80400;
    };
    landSpeed: { category: "speed"; label: "Land"; sort: 90000 };
    mattack: {
        category: "attack";
        deferred: true;
        label: "Melee Attack Rolls";
        sort: 113000;
    };
    mdamage: {
        category: "damage";
        deferred: true;
        label: "All Melee Damage";
        sort: 122200;
    };
    mDexA: {
        category: "misc";
        label: "Max Dexterity Bonus (Armor)";
        sort: 20000;
    };
    mDexS: {
        category: "misc";
        label: "Max Dexterity Bonus (Shield)";
        sort: 21000;
    };
    mhp: { category: "health"; label: "Hit Points"; sort: 170000 };
    mwdamage: {
        category: "damage";
        deferred: true;
        label: "Melee Weapon Damage";
        sort: 121100;
    };
    nac: { category: "defense"; label: "Natural Armor AC"; sort: 103000 };
    nattack: {
        category: "attack";
        deferred: true;
        label: "Natural Attack Rolls";
        sort: 114000;
    };
    ndamage: {
        category: "damage";
        deferred: true;
        label: "Natural Attack Damage";
        sort: 123000;
    };
    rattack: {
        category: "attack";
        deferred: true;
        label: "Ranged Attack Rolls";
        sort: 115000;
    };
    rdamage: {
        category: "damage";
        deferred: true;
        label: "All Ranged Damage";
        sort: 122100;
    };
    reach: { category: "misc"; label: "Natural Reach"; sort: 65000 };
    ref: {
        category: "savingThrows";
        deferred: true;
        label: "Reflex";
        sort: 142000;
    };
    rwdamage: {
        category: "damage";
        deferred: true;
        label: "Ranged Weapon Damage";
        sort: 121200;
    };
    sac: { category: "defense"; label: "Shield AC"; sort: 102000 };
    sattack: {
        category: "attack";
        deferred: true;
        label: "Spell Attack Rolls";
        sort: 112000;
    };
    sdamage: {
        category: "damage";
        deferred: true;
        label: "Spell Damage";
        sort: 124000;
    };
    sensebs: { category: "senses"; label: "Blindsight"; sort: 250300 };
    sensebse: { category: "senses"; label: "Blindsense"; sort: 250200 };
    sensedv: { category: "senses"; label: "Darkvision"; sort: 250000 };
    sensels: { category: "senses"; label: "Lifesense"; sort: 250400 };
    sensesc: { category: "senses"; label: "Scent"; sort: 250500 };
    sensetr: { category: "senses"; label: "True seeing"; sort: 250600 };
    sensets: { category: "senses"; label: "Tremorsense"; sort: 250100 };
    size: {
        category: "misc";
        filters: { actor: { exclude: string[] } };
        label: "Size";
        simple: true;
        sort: 63000;
    };
    skills: {
        category: "skills";
        deferred: true;
        filters: { actor: { exclude: string[] } };
        label: "All Skills";
        sort: 75000;
    };
    spellResist: {
        category: "defense";
        label: "Spell Resistance";
        sort: 190000;
    };
    str: { category: "ability"; label: "Strength"; sort: 30000 };
    strChecks: {
        category: "abilityChecks";
        deferred: true;
        label: "Strength Checks";
        sort: 81100;
    };
    strMod: { category: "ability"; label: "Strength Modifier"; sort: 40000 };
    strPen: { category: "ability"; label: "Strength Penalty"; sort: 50000 };
    strSkills: {
        category: "skills";
        deferred: true;
        label: "Strength Skills";
        sort: 80100;
    };
    swimSpeed: { category: "speed"; label: "Swim"; sort: 92000 };
    tac: { category: "defense"; label: "Touch AC"; sort: 104000 };
    tattack: {
        category: "attack";
        deferred: true;
        label: "Thrown Attack Rolls";
        sort: 116000;
    };
    twdamage: {
        category: "damage";
        deferred: true;
        label: "Thrown Weapon Damage";
        sort: 121300;
    };
    unskills: {
        category: "skills";
        deferred: true;
        filters: { actor: { exclude: string[] } };
        label: "Untrained Skills";
        sort: 75010;
    };
    vigor: {
        category: "health";
        filters: { actor: { exclude: string[] } };
        label: "Vigor";
        sort: 181000;
    };
    wattack: {
        category: "attack";
        deferred: true;
        label: "Weapon Attack Rolls";
        sort: 111000;
    };
    wdamage: {
        category: "damage";
        deferred: true;
        label: "Weapon Damage";
        sort: 121000;
    };
    will: {
        category: "savingThrows";
        deferred: true;
        label: "Will";
        sort: 143000;
    };
    wis: { category: "ability"; label: "Wisdom"; sort: 34000 };
    wisChecks: {
        category: "abilityChecks";
        deferred: true;
        label: "Wisdom Checks";
        sort: 81500;
    };
    wisMod: { category: "ability"; label: "Wisdom Modifier"; sort: 44000 };
    wisPen: { category: "ability"; label: "Wisdom Penalty"; sort: 54000 };
    wisSkills: {
        category: "skills";
        deferred: true;
        label: "Wisdom Skills";
        sort: 80500;
    };
    wounds: {
        category: "health";
        filters: { actor: { exclude: string[] } };
        label: "Wounds";
        sort: 180000;
    };
} = ...

Change targets

Dictionaries of change/buff targets, each with a label and a category it belongs to, as well as a sort value that determines this buffTarget's priority when Changes are applied.