armorCost: {
    humanoid: {
        col: 16;
        dim: 0.5;
        fine: 0.5;
        grg: 8;
        huge: 4;
        lg: 2;
        med: 1;
        sm: 1;
        tiny: 0.5;
    };
    nonhumanoid: {
        col: 32;
        dim: 1;
        fine: 1;
        grg: 16;
        huge: 8;
        lg: 4;
        med: 2;
        sm: 2;
        tiny: 1;
    };
} = ...

Armor & shield cost multipliers for different creature sizes.