OptionalarmorOptionalchangeOptionalchangesOptionalcontextOptionallanguagesOptionalshowShow item in combat tab.
OptionalshowDisplay item and its actions in quick actions and token HUD.
OptionalsubOptionaltagOptionalweaponActive state as per what setActive would correspond with.
The item's material addons.
Consumes are adds charges by default.
Base material
Is this item usable at base level, disregarding per-action details.
ExperimentalRemaining charges
Finite charges
Is Active
This returns composite result of if the item is equipped, has quantity, is not disabled, is not out of charges, etc. and is not representative if the item can be set active or not via setActive.
AbstractisIs this a physical item?
AbstractisThe item's actual material.
StaticisIs this a physical item?
Abstract_Internal ExperimentalReturn active state change from data if present
This is a hack to allow item-type agnostic active state change detection.
InternalHandle charge update sanity checking, constraining them to reasonable values, and propagating to parent items if charges are shared.
Changed data
Context
Abstract_InternalFinalize data after actor and other items are ready.
Called at end of Item#prepareDerivedData() which is after TypeDataModel#prepareDerivedData()
Protected_ProtectedDescription Data
Required to be async due to spell associated class map building.
Additional options
OptionalactionId?: stringID of an action. Default action is used if undefined.
Optionalisolated?: booleanInclude extra data to reflect it not being so easily available in context.
OptionalrollData?: objectRoll data instance
Abstract_Prepare data dependent on other items
Called in actor.prepareDerivedData() when all items are guaranteed to be prepared.
InternalProtected_ProtectedUpdate action limited uses
{@inheritDoc ItemPF.recharge}
TODO: Move this to the action itself.
Options
Exact time period only
Optionalperiod?: stringRecharge only if matching this time period
OptionalrollData?: objectRoll data
Protected_ProtectedRecharges item's uses, if any.
Options
Optionalexact?: booleanMatch only exact time period
Optionalmaximize?: booleanMaximize instead of using recharge formula
Optionalperiod?: stringRecharge only if it matches this time period
OptionalrollData?: objectRoll data instance
Optionalvalue?: numberSet charges to specific value
InternalUpdate Charge Linking
InternalUpdate this item's charges based on provided item.
Charge source
ProtectedgetProtectedGenerates ChatData for this item, either in a default configuration or for a specific action.
Optionaloptions: {Options affecting how descriptions are enriched.
OptionalactionId?: stringThe ID of an action on this item to generate chat data for, defaults to ItemPF.defaultAction
Optionalbody?: booleanInclude main description
Optionalchatcard?: booleanIs this actually for chat card.
Optionalextended?: booleanInclude extended information that may not be useful in all circumstances.
Optionalfooter?: booleanInclude footer if it exists
Optionalheader?: booleanInclude header if it exists
Optionalinteractive?: booleanWas this from user interaction (allowing farther interactions)
OptionalrollData?: objectDefaults to Action#getRollData/ItemPF#getRollData.
The chat data for this item (+action)
AbstractgetItem model specific conditional targets.
Key to target mapping.
Get default charge cost for all actions.
Optionaloptions: { rollData?: object } = {}Additional options
OptionalrollData?: objectRoll data instance
Number for default cost.
Default charge formula.
AbstractgetGet full description.
Item type dependant options for rendering the description.
OptionalactionId?: stringAction ID
Optionalbody?: booleanInclude main description body if such exists.
Optionalchatcard?: booleanInstruct template to render chat card in mind.
Optionaldata?: objectTemplate data for rendering
Optionalheader?: booleanInclude header if such exists.
Optionalidentified?: booleanEnforce identified description retrieval
Optionalisolated?: booleanPassed to _getDescriptionData
OptionalrollData?: objectRoll data for transforming description
Protected AbstractgetProtectedCalled by ()
Optionaloptions: { isolated?: boolean; rollData?: object } = {}Visible item name
OptionalasPlayer: boolean = falseIf true, return value players see.
AbstractgetAbstractgetDataModel specific roll data
Roll data
Recharges item's uses, if any.
Options
Optionalcommit?: booleanCommit update directly. If false, returns the update data instead.
Optionalcontext?: objectUpdate context
Optionalexact?: booleanUse exact time period. Otherwise "week" for example will also recharge items with "day" period.
Optionalmaximize?: booleanRecharge to full regardless of recharge formula.
Optionalperiod?: "round" | "minute" | "hour" | "day" | "week" | "any"Recharge period. Use "any" to ignore item's configuration.
OptionalrollData?: objectRoll data instance to use for formulas.
Optionalvalue?: numberRecharge to specific value, respecting maximum and minimum bounds.
AbstractsetSet item's active state.
Active state
Optionalcontext: objectOptional update context
Protected Static Abstract_ProtectedAdjust temporary item before creation
Optionalitem: ItemPF<BaseItemModel>Temporary document
Optionaldata: objectCreation data
Optionaloverride: boolean = falseOverride values even if defined
Static AbstractmigrateParent datamodel (item document) migration
AVOID USING THIS
Document source data
Staticprune
Basic Item model with actions and related data