Data Model for item cards.

Hierarchy (View Summary)

Constructors

Properties

actor: string

Actor UUID

BUG?: Is this ever different from speaker?

combat?: string

Combat ID if this is message relates to any specific combat encounter.

config?: object

Arbitrary config object

Item Data

reference?: string

Reference to what triggered this message if anything.

subject?: object

Subject info object

template: string

Template UUID

Accessors

  • get skill(): { rank: number }
  • Additional shim for metadata shim

    Returns { rank: number }

    • Skill data
    • Use msg.system.config.rank instead.

Methods

  • Returns {
        actor: any;
        combat: any;
        config: any;
        item: any;
        reference: any;
        subject: any;
        template: any;
    }