Override and extend the core ItemSheet implementation to handle game system specific item types

Hierarchy (view full)

Constructors

Accessors

  • get template(): string
  • Return a dynamic reference to the HTML template path used to render this Item Sheet

    Returns string

    • Template path
  • get defaultOptions(): InsertKeys<{}, OmitByValue<{
        classes: string[];
        dragDrop: ({
            dragSelector: string;
            dropSelector: string;
        } | {
            dragSelector: string;
            dropSelector: null;
        })[];
        scrollY: string[];
        tabs: {
            contentSelector: string;
            group: string;
            initial: string;
            navSelector: string;
        }[];
        width: number;
    }, never>>
  • Returns InsertKeys<{}, OmitByValue<{
        classes: string[];
        dragDrop: ({
            dragSelector: string;
            dropSelector: string;
        } | {
            dragSelector: string;
            dropSelector: null;
        })[];
        scrollY: string[];
        tabs: {
            contentSelector: string;
            group: string;
            initial: string;
            navSelector: string;
        }[];
        width: number;
    }, never>>

    foundry.utils.mergeObject(super.defaultOptions, {
    template: "templates/sheets/item-sheet.html",
    width: 500,
    closeOnSubmit: false,
    submitOnClose: true,
    submitOnChange: true,
    resizable: true,
    baseApplication: "ItemSheet",
    id: "item"
    })

Methods

  • Internal

    Parameters

    • event: Event

      Click event

    • Optionaltooltip: boolean = false

      Is this event from locked tooltip?

    Returns undefined

  • Internal

    Handle dropping content-linkable data to <textarea> or text <input>

    Parameters

    • event: DragEvent

    Returns Promise<undefined | Partial<Record<string, unknown>>>

  • Parameters

    • alignments: any

    Returns {
        choices: {};
        values: any;
    }

    • choices: {}
      • values: any
    • Parameters

      • item: any

      Returns {
          addons: any[];
          basics: {};
          materials: {};
      }

      • addons: any[]
      • basics: {}
        • materials: {}
        • Activate listeners for interactive item sheet events

          Parameters

          • html: JQuery<HTMLElement>

          Returns void

        • Prepare item sheet data Start with the base item data and extending with additional properties for rendering.

          Returns Promise<{
              canClassLink: boolean;
              config: config;
              cssClass: string;
              document: ItemPF;
              editable: boolean;
              inContainer: boolean;
              isGM: boolean;
              item: ItemPF;
              itemType: string;
              labels: Record<string, string>;
              name: null | string;
              owned: boolean;
              owner: boolean;
              rollData: object;
              system: any;
              tag: any;
          }>