Internal_ active Edits _activeEdits : Record < string , string > = {}
Internal_ filters _filters : Record < string , Record < string , Set < string > > > = ...
Internal_ hidden Elems _hiddenElems : Record < string , boolean > = {}
Internal_ item Updates _itemUpdates : object [] = []
INPUT_LOCKOUT : number = 150
StaticPARTS PARTS : { form : { root : boolean ; scrollable : string [] } } = ...
StaticPRELOAD_ TEMPLATES PRELOAD_TEMPLATES : string [] = ...
Defined in module/applications/actor/vehicle-sheet.mjs:9 StaticSHEET_ CONFIG SHEET_CONFIG : { label : string ; makeDefault : boolean ; types : string [] } = ...
Defined in module/applications/actor/vehicle-sheet.mjs:14 StaticTABS TABS : { primary : { initial : string ; tabs : { id : string ; label : string } [] } } = ...
Defined in module/applications/actor/vehicle-sheet.mjs:63 _ add Items Value _addItemsValue ( context : any , valueAdjust ?: number ) : void Parameters context : any valueAdjust : number = 0 Returns void Protected_ adjust Replacement Item _ apply Section Filter _applySectionFilter ( item : any , section : object ) : boolean _ compute Driver Data _computeDriverData ( driverId : any , skillId : any , ) : | { img ?: undefined ; name ?: undefined ; skillBonus ?: undefined ; skills ?: undefined ; uuid ?: undefined ; } | { img : any ; name : any ; skillBonus : number | undefined ; skills : {} ; uuid : any ; } Parameters driverId : any skillId : any Returns | { img ?: undefined ; name ?: undefined ; skillBonus ?: undefined ; skills ?: undefined ; uuid ?: undefined ; } | { img : any ; name : any ; skillBonus : number | undefined ; skills : {} ; uuid : any ; } Defined in module/applications/actor/vehicle-sheet.mjs:586 _ edit Skill _editSkill ( skillId : string , subSkillId ?: string ) : Promise < void > Parameters skillId : string OptionalsubSkillId : string Returns Promise < void > _ filter Section _filterSection ( category : object , section : SectionData , filters : Set < string > , ) : void InternalParameters category : object section : SectionData filters : Set < string > Returns void _ focus Tab By Item _focusTabByItem ( item : any ) : void _ get Cargo Capacity _getCargoCapacity ( context : any ) : void Returns void Defined in module/applications/actor/vehicle-sheet.mjs:542 Protected_ get Item Removal Consequences _getItemRemovalConsequences ( item : ItemPF < BaseItemModel > , ) : { name : string ; type : string ; uuid : string } [] ProtectedReturns { name : string ; type : string ; uuid : string } [] List of items that will be also removed.
Protected_ get Tooltip Context _getTooltipContext ( fullId : string , context : object ) : Promise < void > ProtectedParameters fullId : string context : object Returns Promise < void > _ interaction Block _interactionBlock ( event : PointerEvent ) : boolean InternalReturns boolean
True if should lock, false otherwise.
ExperimentalParameters event : PointerEvent target : HTMLElement Returns boolean Abstract_ on Change _onChange ( event : Event , target : HTMLElement ) : boolean Parameters event : Event target : HTMLElement Returns boolean
True if the change was handled, false otherwise.
_ on Commit Span Text Input _onCommitSpanTextInput ( event : Event , target : HTMLElement , newValue ?: any , ) : Promise < void > InternalParameters event : Event target : HTMLElement OptionalnewValue : any Returns Promise < void > Protected_ on Finish Wheel Update _onFinishWheelUpdate ( target : HTMLElement ) : object | undefined ProtectedReturns object | undefined
object with wheel element info, undefined if this is not valid element
Protected_ on Span Text Input _onSpanTextInput ( event : PointerEvent , target : HTMLElement ) : void ProtectedParameters event : PointerEvent target : HTMLElement Returns void ExperimentalParameters event : PointerEvent target : HTMLElement Returns Promise < void > Protected_ pre Commit Span Text Value _preCommitSpanTextValue ( name : string , value : number , str : string , el : HTMLElement , ) : any ProtectedParameters name : string value : number str : string el : HTMLElement Returns any _ prepare Duplicate Item _prepareDuplicateItem ( itemData : object , options ?: { original ?: ItemPF < BaseItemModel > ; rename ?: boolean } , ) : void _ prepare Hidden Elements _prepareHiddenElements () : void Protected_ prepare Item For Section _prepareItemForSection ( item : object , section : object , context : object ) : void ProtectedParameters item : object section : object context : object Returns void Protected_ prepare Section _prepareSection ( section : object ) : void _ prepare Sense Labels _prepareSenseLabels () : {} _ replace Item Returns boolean
True if this function handled the item, false otherwise.
Protected_ toggle Item Summary _toggleItemSummary ( event : any , elem : HTMLElement , root0 ?: { animation ?: boolean } , ) : Promise < void > ProtectedParameters event : any elem : HTMLElement root0 : { animation ?: boolean } = {} Returns Promise < void > calculate Sell Item Value calculateSellItemValue ( __namedParameters ?: { inLowestDenomination ?: boolean ; recursive ?: boolean ; } , ) : number Parameters __namedParameters : { inLowestDenomination ?: boolean ; recursive ?: boolean } = {} Returns number calculate Total Item Value calculateTotalItemValue ( __namedParameters ?: { inLowestDenomination ?: boolean ; recursive ?: boolean ; } , ) : any Parameters __namedParameters : { inLowestDenomination ?: boolean ; recursive ?: boolean } = {} Returns any Static_ convert Currency _convertCurrency ( category ?: "currency" | "altCurrency" , type ?: "gp" | "cp" | "pp" | "sp" , ) : Promise < any > | undefined InternalParameters Optionalcategory : "currency" | "altCurrency" = "currency" Optionaltype : "gp" | "cp" | "pp" | "sp" = "pp" Returns Promise < any > | undefined Updated document or undefined if no update occurred.
Static_ on Toggle Mode _onToggleMode ( this : ActorSheetPF , event : PointerEvent , target : HTMLElement , ) : void Protected Static_ prepare Item
Sheet for
vehicletype actors.