An Actor sheet for Vehicle type characters in the game system. Extends the base ActorSheetPF class.

Hierarchy (view full)

Constructors

Properties

Accessors

Methods

Constructors

  • Parameters

    • object: ActorPF

      Some object or entity which is the target to be updated.

    • Optionaloptions: Partial<Options>

      Additional options which modify the rendering of the sheet. (default: {})

    Returns ActorSheetPFHaunt

    Foundry allows passing no value to the constructor at all.

  • Parameters

    • Rest...args: [ActorPF, Partial<Options>?]

    Returns ActorSheetPFHaunt

Properties

_commitItemUsesBound: ((event: Event) => Promise<any>) = ...

Type declaration

    • (event): Promise<any>
    • Internal

      Commit changes from _setItemUses

      Parameters

      • event: Event

      Returns Promise<any>

_filters: Record<string, Record<string, Set<string>>> = ...

Track the set of item filters which are applied

effectiveSearch: {} = {}
searchCompositioning: boolean = false

Item search

searchDelay: number = 250
searchDelayEvent = null
searchRefresh: boolean = true

Accessors

Methods

  • Parameters

    • event: DragEvent

      Drag start event

    • type:
          | "attack"
          | "bab"
          | "cmb"
          | "concentration"
          | "cl"
          | "defenses"
          | "initiative"
          | "abilityScore"
    • OptionalsubType: string

      Type specific subtype

    Returns void

  • Handle the final creation of dropped Item data on the Actor. This method is factored out to allow downstream classes the opportunity to override item creation behavior.

    Parameters

    • itemData: any

      The item data requested for creation

    Returns Promise<StoredDocument<Document<any, ActorPF, Metadata<any>>>[]>

  • Handle standard form submission steps

    Parameters

    • event: any

      The submit event which triggered this handler

    • __namedParameters: {
          preventClose: undefined | boolean;
          preventRender: undefined | boolean;
          updateData: undefined | null;
      } = {}
      • preventClose: undefined | boolean
      • preventRender: undefined | boolean
      • updateData: undefined | null

    Returns Promise<void>

    A promise which resolves to the validated update data

  • Internal

    Insert a spell into the spellbook object when rendering the character sheet

    Parameters

    • data: object

      The Actor data being prepared

    • spells: any[]

      The spell data being prepared

    • bookKey: string

      The key of the spellbook being prepared

    Returns object

    • Spellbook data
  • Add some extra data when rendering the sheet to reduce the amount of logic required within the template.

    Returns Promise<{
        config: config;
        cssClass: string;
        editable: boolean;
        hasHD: boolean;
        isGM: boolean;
        limited: boolean;
        owner: boolean;
        system: any;
    }>

  • Toggle inline display of an item's summary/description by expanding or hiding info div

    Parameters

    • elem: JQuery<HTMLElement>

      The element to open. Likely will have the item class in CSS.

    • Optionalinstant: boolean = {}

      Whether to instantly show the expansion (true), or animate it (false)

    Returns Promise<void>