Pathfinder 1e for Foundry VTT
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    Class ExperienceDistributor

    Hierarchy

    • HandlebarsApplication<this> & ApplicationV2<
          RenderContext,
          Configuration,
          RenderOptions,
          this,
      >
      • ExperienceDistributor
    Index

    Constructors

    • Parameters

      • options: { actors?: Actor<"base" | ModuleSubType>[] } = {}

        App options

        • Optionalactors?: Actor<"base" | ModuleSubType>[]

          Actors in combat

      Returns ExperienceDistributor

    Properties

    Special actor data array

    _bonusXP: number = 0

    Bonus XP granted

    Accessors

    • get splitExperience(): number

      Split experience, as split across all characters.

      Returns number

      • Reward value
    • get totalExperience(): number

      Total experience the encounter is worth, including regular XP reward and bonus XP.

      Returns number

      • Total value

    Methods

    • Internal

      Distributes experience to all PC actors

      Parameters

      • ...this: any
      • splitEvenly: boolean = false

        Should XP be split evenly?

      Returns Promise<void>

    • Internal

      Full reward for each

      Parameters

      • event: Event

      Returns any

    • Split reward for each

      Parameters

      • event: Event

      Returns any

    • Should the actor be selected by default.

      Parameters

      • actor: Actor<"base" | ModuleSubType>

      Returns boolean

    • Open XP distributor dialog based on passed combat instance.

      Parameters

      • combat: Combat<"base" | ModuleSubType>

        Combat instance

      Returns ExperienceDistributor

      • Application instance